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Top Players Intel And Microsoft Develop 5G Virtual Reality in 2020

The Mobile Augmented Reality Market is projected to grow from USD 7.9 billion in 2020 to USD 29.5 billion by 2025; it is expected to grow at a CAGR of 31.5% from 2020 to 2025.

Major Players In the Market Includes Epson, Intel Company, Mindmaze, Seebright Inc., VUZIX®, SKULLY, Inc., SONY and Microsoft. 

     An AR technology is indoor navigation, and 2020 is expected to be the year that the average consumer gets their first real taste of its potential. People already lean heavily on maps services from both Google and Apple to get around outside, but indoor navigation stands to be the use case that blows the public away.

     Chrome AR is a highly anticipated product of 2020. Instead of needing to use specialized apps, users can simply log on to AR-enabled websites to access the same level of functionality. In order to foster adoption, an unofficial and unsupported version of the WebAR code is made available to developers on GitHub, too.

     Mozilla is also engaged with WebAR and trying to bring AR solutions to Firefox. The goal is to make AR adoption significantly more friction-free by using the installed user bases of web browser audiences. Apple, Samsung and Microsoft web browser offerings are also rapidly adopting the WebAR standards.

   Epson’s announced on Nov 2020 that Touch Dynamic, a leading manufacturer of all-in-one POS systems, has adopted Epson’s next-generation TM-m30II POS receipt printer, making it central to its self-service solution designs. The integrated solution enable merchants to meet rising customer demands for contactless payment and socially distanced experiences -- whether they shop at the store, dine at the restaurant, buy online to pick up in the store (BOPIS), use curbside pickup, or choose home delivery.

   Intel is working to develop 5G-based virtual reality (VR), 3D and 360-degree content development platforms for the Olympic Games Tokyo 2020, the Olympic Winter Games Beijing 2022 and the Olympic Games Paris 2024. This MOU will help to develop 5G-based VR/AR immersive experiences for Olympics fans.

    Vuzix Corporation,  Feb 2020 a leading supplier of Smart Glasses, Augmented Reality (AR)) technology and products for the consumer and enterprise markets, is pleased to announce that the Company has recently received a purchase order for 140 M-Series smart glasses from a Japanese multinational technology and electronics company for distribution to their enterprise customer base for remote support.

      Market Segmentation by type includes Smartphones, Tablets, Personal Digital Assistants (PDAs)/Handheld Gaming Consoles and Other Devices (Smartglasses, Wearables). By application it has segmented into Consumer (Gaming, Sports & Entertainment), Aerospace & Defense, Healthcare, Commercial (Tourism & Sight-seeing, E-learning, E-commerce & Marketing), Enterprise (Manufacturing) and others. By Region it has segmented into North America, Europe, Asia-Pacific and Row. Improving the Asia-pacific region such as India, china has led to increasing demand for consumer centric products. This has led to the adoption of mobile AR for gaming and entertainment applications. Therefore, strong growth for mobile AR applications in the coming years is expected in APAC.

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